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Vol. 47 No.11
Monday June 15, 2009
Schafer Systems Inc.



  • GTECH Launches G2 – New Brand for Company’s New Media and Sports Betting Group. Full Story
  • Keno Produces Record-Breaking Sales Week . Full Story
  • NFL Recommends MDI to Support Teams and Lotteries With Launch of Scratch-off Tickets. Full Story
  • IGT Hires Microsoft's Chris Satchell as Chief Technology Officer. Full Story
  • Virginia Lottery Wins National Communications Award . Full Story
  • Push Play™ Electronic Instant Games Pulling in Strong Sales. Full Story
  • Pennsylvania Gaming Control Board New Chair. Full Story
  • Virginia Lottery and Washington Redskins Reveal “Redskins Mania” Scratch Ticket. Full Story
  • Pollard Banknote Income Fund Announces Distribution. Full Story
  • Aristocrat Server Based Gaming Product Wins Approval in Macau. Full Story
  • WMS’ Participation Footprint Surpasses 10,000 Gaming Machines. Full Story
  • GLI Becomes Recognized Testing Lab Of Casino Regulatory Authority Of Singapore. Full Story

Smartplay International Inc.



Wincor Nixdorf

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GTECH Launches G2 – New Brand for Company’s New Media and Sports Betting Group

Interactive Gaming and Sports Betting Subsidiary to Capitalize on Convergence of Lottery and Online Gaming Industries

Ge Logo

PROVIDENCE, Rhode Island and ISTANBUL, Turkey (June 8, 2009) -- GTECH, a leading provider of lottery and gaming technology solutions worldwide, has officially launched G2, its new interactive lottery, sports betting, poker, bingo, and casino subsidiary. G2 is the new brand name for GTECH’s interactive gaming (“igaming”) and sports betting services businesses that is comprised of Boss Media and its four poker networks, Finsoft, St Minver, and Dynamite Idea. GTECH announced the re-branding of this subsidiary as G2 at the European Lotteries Congress today in Istanbul, Turkey.

 G2 provides a full range of end-to-end gaming services, game content, and technology solutions to fully-regulated customers operating lotteries, sports betting, interactive poker, casino style games, bingo, skill, and regulated multi-player games. These services include e-commerce marketing, player relationship and risk management, fraud prevention, responsible gaming, and community functions.

 G2 brings together, under one brand, the combined expertise of GTECH and its extensive lottery industry insight with leaders in the interactive gaming world, to responsibly drive digital gaming.

Igaming and sports betting are areas where we see tremendous growth for lotteries around the world,” said G2 President Atul Bali. “Our worldwide lottery and gaming industry experience, coupled with our recent strategic acquisitions, uniquely position us to lead the industry in these rapidly-growing gaming segments.  G2 is an integrated market-focused organization that can offer our lottery customers igaming and betting products to facilitate growth in every aspect of the value chain today.”

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GTECH has been working closely with its customers and customizing and delivering world-class interactive solutions for them for more than a decade.  Working with lotteries such as Veikkaus Oy, Camelot, New Zealand Lotteries, An Post National Lottery, and Loterie Nationale in Luxembourg, we have built tremendous experience and capabilities in the interactive gaming space,” said GTECH President and CEO Jaymin B. Patel.  “We are always investing in the future of our lottery customers, and with the acquisitions of Boss Media, Finsoft, St Minver, and Dynamite Idea, we have further enhanced our core capabilities in this high-growth area through the integration of new products, services, and content.  We are fully prepared to assist our customers as regulations allow and opportunities present themselves in digital gaming.”

 Boss Media is one of the world’s leading independent software providers of complete online gaming and entertainment solutions: poker, bingo, casino, instant games and the market-leading back office (player management, payments, CRM and affiliates). Licensees are offered systems for customized gaming, entertainment, integrated payment and operator-related services. Boss Media operates four regulated poker networks in Europe, with more than three million players having played poker against their peers on Boss Media’s software.

 Finsoft is an industry leader in real-time betting transaction and risk management.  Its sports betting system, terminal solutions, screen systems, and Internet lottery and games platform run some of the most successful and fastest-growing lotteries in the industry including Singapore Pools, and soon Polla Chilena, Société de la Loterie de la Suisse Romande, and Loterie Nationale de Belgique.

St Minver offers fully-managed igaming services for blue-chip media brands.  St Minver provides network management services to various Boss Media poker customers and to one of the largest bingo networks in the world, and offers pooled bingo rooms by currency, each with uniquely managed and optimized schedules.

 Dynamite Idea is the leading U.K. and European developer and supplier of unique, innovative online interactive betting games, with a wide range of U.K. and European clients.

About GTECH

GTECH (www.GTECH.com) is a leading gaming technology and services company. With 6,200 people in over 50 countries, GTECH provides innovative technology, creative content, and superior service delivery to effectively manage and grow today’s evolving gaming markets.  GTECH is a wholly-owned subsidiary of Lottomatica, one of the world’s largest commercial lottery operators and a market leader in the Italian gaming industry. For more information about the Company, please visit GTECH’s website at www.gtech.com.

CONTACT: Robert K. Vincent, Public Affairs, GTECH Corporation, 401-392-7452.

 

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Keno Produces Record-Breaking Sales Week

BALTIMORE, Maryland (June 10, 2009) - The Maryland Lottery continues to break records, this time with Keno.

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Last week's Keno sales topped $9.37 million, making it the highest sales week for that game during a non-Keno promotion period.

Total Keno sales were up by more than $3 million when compared with sales from the same period last year.

The increase is due largely to the introduction of the new Keno Super Bonus feature, which launched for the first time on June 1st."

During its inaugural week, the Keno Super Bonus produced $3.1 million in sales," said Lottery Director Buddy Roogow. "We are extremely excited about this new feature that allows players to win even more."

The Keno Super Bonus can be added to any Keno ticket for an additional $2 per play. Once added, winners can multiply their prizes by up to 20 times and are guaranteed to multiply their winnings at least twice.

Contact:Carole Everett, 410-230-8800

SOURCE: Maryland Lottery

 

NFL Recommends MDI to Support Teams and Lotteries With Launch of Scratch-off Tickets

ALPHARETTA, Georgia, USA (June 9, 2009) -- MDI Entertainment, a wholly-owned subsidiary of Scientific Games (NASDAQ: SGMS),   will be considered by various teams within the National Football League (NFL) to provide expertise  related to lotteries that will be introducing team-themed scratch-off games starting with the upcoming 2009 season.

The NFL recently passed a resolution permitting teams to enter into agreements with lotteries in their marketing territory for lottery scratch-off games and other promotions.   If teams choose, they can use MDI to provide operational support for executing the games or they can choose to have MDI handle the entire process, including contracting with their respective lotteries.

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MDI Entertainment, the leading provider of licensed games in the lottery industry, has extensive experience working with other major professional sports leagues, including Major League Baseball (MLB), the National Basketball Association (NBA), and the National Hockey League (NHL), in making team marks available to lotteries for use on game tickets.

We’re pleased with the League’s decision to open up the category.  We believe MDI is the leading expert to help implement these games,” said Kyle Rogers, Executive Vice President and General Manager of MDI Entertainment. “Major professional sports leagues have generated some of the most successful Scratch-off games for their lotteries under our management and we can help bring the same success to NFL teams and the lotteries they support.  We think  the NFL member Clubs will see the value of our experience in all aspects of developing a lottery game from game design to creative approvals to fulfilling prizes to second chance drawing management. We will be briefing teams on the options available to them and are prepared to hit the ground running as time is short for the upcoming season.

About Scientific Games

Scientific Games Corporation is a leading integrated supplier of instant tickets, systems and services to lotteries worldwide, a leading supplier of server based gaming machines and systems, Amusement and Skill with Prize betting terminals, interactive sports betting terminals and systems, and wagering systems and services to pari-mutuel operators. It is also a licensed pari-mutuel gaming operator in Connecticut, Maine and the Netherlands and is a leading supplier of prepaid phone cards to telephone companies. Scientific Games' customers are in the United States and more than 60 other countries. For more information about Scientific Games, please visit our web site at www.scientificgames.com.

CONTACT: Rob Arnold, 678-624-4053.

 

 

IGT Hires Microsoft's Chris Satchell as Chief Technology Officer

LAS VEGAS, Nevada (June 5, 2009) -- IGT (NYSE: IGT) CEO and President Patti S. Hart announced today that she has hired Chris Satchell to fill the newly-added position of chief technology officer at the company.

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Satchell comes to IGT from Microsoft where he was chief technology officer for the Interactive Entertainment Business, responsible for technical strategy and execution across the video gaming business including Xbox, Games for Windows, Xbox LIVE and Microsoft Game Studios as well as future platform incubations.

"Chris brings a long history of success and great depth of technical expertise to IGT," said Hart. "He will play an instrumental role in shaping our strategic and tactical technological vision and refocusing our internal technology support on many levels within the organization."

The new position will have direct management responsibility for IGT's Information Systems team, research and development, and the advanced software architecture group.

Satchell's 17-year work history in the video game and technology industries is extensive. While at Microsoft, he was general manager and chief software architect of XNA (Microsoft's game development platforms and services), director of engineering for Microsoft Game Studios, and development manager for Studio RX (game titles such as Forza Motorsport, Fable and Crackdown). Prior to Microsoft, Satchell held positions of executive director and engineering director at the 3DO Company and technical director at Silicon Dreams, Ltd. Rounding out his experience are positions in research and development building Distributed Artificial Intelligence Systems and Safety Critical Systems.

About IGT

International Game Technology (www.IGT.com) is a global company specializing in the design, development, manufacturing, distribution and sales of computerized gaming machines and systems products.

SOURCE: IGT.

 

Virginia Lottery Wins National Communications Award

RICHMOND, Virginia (June 11, 2009) - The Virginia Lottery announced today that, along with its partners, the Virginia Parent Teachers Association (PTA), The Supply Room Companies and Qorvis Communications, has been named a 2009 Public Relations Society of America (PRSA) Award of Excellence winner for its 2008 "Super Teacher" awards program. The Virginia Lottery received the Award of Excellence in the Community Relations- Government Organization category, making this their first-ever national PRSA award. The Lottery was one of only two Virginia-based companies to receive a PRSA award this year and was selected as one of 126 entry finalists to attend the event out of nearly 900 entries nationwide.

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"Winning a PRSA Award of Excellence for Super Teacher is a win for us and our talented communications team, but is also a wonderful acknowledgement of the hard work of teachers throughout Virginia," said Paula Otto, Virginia Lottery Executive Director. "This announcement is a great way to wind down our 20th birthday." The Virginia Lottery developed the Super Teacher award program to raise awareness of its support of K-12 public education in the Commonwealth. The program recognizes deserving Virginia teachers for their hard work and dedication to their students. Winning teachers are given a credit for new classroom supplies from The Supply Room Companies, as well as a cash prize from the Virginia Lottery. Both awards are delivered during a surprise presentation at the winning teacher's school. Finishing its second year, the 2009 Super Teacher Award program received more than 1,200 nominations of worthy teachers throughout Virginia. The eight winning teachers were announced last month.

About the Virginia Lottery
Nearly 95 cents of each dollar spent on the Virginia Lottery by players goes back to the Commonwealth in the form of contributions to education, prizes and retailer commissions. Since 1999, all Virginia Lottery profits have been designated solely to K-12 public school education in the Commonwealth. In that time, the Lottery has turned over more than $4 billion for Virginia's public schools. The latest annual profits of $455 million currently represent about 6 percent of state funding for public education in Virginia. In 20 years, the Lottery has sold more than $20 billion in tickets, awarded more than $1 billion in retailer commissions and paid more than $10.9 billion in prizes to players.
SOURCE: Virginia Lottery

 

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Push Play™ Electronic Instant Games Pulling in Strong Sales

ALPHARETTA, GA June 8, 2009 -- Lottery players interested in new kinds of play experiences may have found just what they are looking for with the new PushPlay™ electronic handheld games introduced in late April by the Kansas Lottery.

Yahtzee

During the first 5 weeks of sales, the Kansas Lottery reports that PushPlay™ sales have exceeded $500,000, accounting for as much as 5% of statewide weekly instant sales, even though the product has been in limited distribution.

PushPlay™ game cards are technologically advanced instant lottery tickets.  Instead of scratching off a ticket, the player uses a reusable electronic player with an LCD screen to display the game.  The player will insert or “push” the card into the player, and then “play” the game – thus the name PushPlay™. 

First-time players purchase a PushPlay TM combination pack for $20, which contains the reusable electronic player and four game cards. Players who wish to play additional game cards can purchase them separately for $5 each. To date in Kansas, over 8,800 of the $20 combination packs have been sold, while sales of the additional game cards in the most recent week outpaced the combination packs by a ratio of 8 to 1 in unit sales.

Lucky 7's

We are very pleased with Push Play™,” said Kansas Lottery Executive Director Ed Van Petten. “Players are not only giving it a try, but they are coming back to buy additional cards. The level of repeat purchases we have seen indicates that the game really works well for players.”

The electronic players and game tickets were produced for the Kansas Lottery by Scientific Games. “PushPlay™ was designed to deliver the interactive play experiences that players want, while also being easy to implement for lotteries and retailers,” said Steve Saferin, Vice President and Chief Creative Officer of Scientific Games. “Being the first to market with a new product is not always an easy decision to make. We appreciate the faith shown in this concept by the Kansas Lottery and are gratified to see that paying off.

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In Kansas, the initial games offered were Yahtzee and Lucky 7’s. Several additional game concepts have been developed by Scientific Games and are available for use with the electronic player. 

About Scientific Games

Scientific Games Corporation is a leading integrated supplier of instant tickets, systems and services to lotteries worldwide, a leading supplier of server based gaming machines and systems, Amusement and Skill with Prize betting terminals, interactive sports betting terminals and systems, and wagering systems and services to pari-mutuel operators. It is also a licensed pari-mutuel gaming operator in Connecticut, Maine and the Netherlands and is a leading supplier of prepaid phone cards to telephone companies. Scientific Games' customers are in the United States and more than 60 other countries. For more information about Scientific Games, please visit our web site at www.scientificgames.com.

CONTACT: Rob Arnold, Phone: 678-624-4053.

 

 

Pennsylvania Gaming Control Board New Chair

HARRISBURG, Pennsylvania (June 3, 2009) -- Pennsylvania Supreme Court Justice Max Baer today said the citizens of the Commonwealth are relying upon the leadership of new Gaming Control Board Chair Gregory C. Fajt to continue the tremendous growth and strict oversight of the new slots casino industry.

Justice Baer made the comments after swearing in Fajt as the third Chairman of the Board at the start of today's public meeting. Fajt was named Chairman by Governor Edward G. Rendell after serving for the past two years as the Governor's Chief of Staff. He will serve a three-year term.

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Baer said Fajt's choice to be Chairman is a tribute to his integrity and collegiality that is universally recognized in state government.

"Greg gets the highest compliments from those he deals with because he is always honest, above board and accessible," Justice Baer said.

Fajt, who served two years as an ex officio member of the Gaming Control Board when he was Secretary of Revenue, said assuming the Chairmanship was like coming home to continue service he started in 2004.

"When I served during the formation of this agency, I always said that the staff assembled to take on the task of starting a new industry such as gaming was second to none," Fajt said. "As I return, what has been accomplished by this Board and staff in just four years is nothing short of amazing."

Fajt noted that the accomplishments include the opening of eight successful casinos that have collectively already produced $1.5 billion in tax revenues that are being returned to Pennsylvania homeowners, assisting local governments who host casinos, and saving the horse racing industry.

"In a downturned economy, gaming companies have also come into Pennsylvania at just the right time, thus far creating over 7,000 family sustaining jobs," Fajt added.

Also today, Kevin O'Toole, an experienced gaming regulator in both New York and New Jersey, attended his first Gaming Control Board meeting. O'Toole was selected by the Board in April as the second Executive Director of the agency and began work this week after completion of an extensive background investigation.

In comments to the Board, O'Toole thanked the Board for the opportunity to serve, lauded Frank Donaghue for his service as Acting Executive Director for the past year, and said he looks forward to using his deep industry expertise to help with the continued growth and stringent oversight of legalized slots gaming in the Commonwealth.

SOURCE: Pennsylvania Gaming Control Board. CONTACT: Doug Harbach or Richard McGarvey, both of the Pennsylvania Gaming Control Board, +1-717-346-8321.

 

 

Virginia Lottery and Washington Redskins Reveal “Redskins Mania” Scratch Ticket

LOUDOUN COUNTY, Virginia (June 8, 2009) -- The Virginia Lottery and the Washington Redskins today revealed the details of the much-anticipated $50,000,000 Redskins Mania scratch ticket that will go on sale August 3 to coincide with the 2009 football season.

The scratch ticket, one of the first to be launched by a state lottery and an NFL team, offers football and lottery fans alike the chance to instantly win from $20 up to $1 million by scratching to win. The Redskins Mania ticket will include a second chance drawing feature in which players can enter non-winning tickets at valottery.com for the chance to win these amazing Redskins VIP experiences:

  • Win pairs of Redskins Premium Club tickets for 20 years at FedEx Field
  • VIP away game Travel with the team to Dallas, on the team plane and team bus, as the Redskins take on the Cowboys in Dallas, TX on November 22, 2009
  • Win pairs of Redskins Premium Club tickets for the 2010 season at FedEx Field
  • Watch a Redskins home game in a FedExField luxury suite with 19 of your favorite friends
  • Watch and attend a private Redskins team practice from the sidelines, just as the coaches do
  • Once-in-a-lifetime chance to join the Redskins team roster as a “Player for a Day”
  • Other prizes include: Redskins Premium Club seats for 2009 games, autographed helmets by the player of your choice, $500 Redskins gift cards and official game-worn jerseys
Virginia Lottery's Redskin ticket

We are thrilled to offer this unique game experience to lottery players,” said Virginia Lottery Executive Director Paula I. Otto. “In addition, we look forward to reaching some new customers through the power of the Redskins brand. This game is a win-win for the Virginia Lottery and the Washington Redskins, as we expect this ticket to generate millions in profits for K-12 public schools.”

Redskins Mania tickets will be exclusively sold in Virginia by nearly 5,000 Virginia Lottery retail outlets beginning August 3. Redskins fans will also have the opportunity to purchase tickets during Redskins Training Camp at Redskins Park in Ashburn, Virginia, August 3-8, 2009.

This is an exciting partnership that allows Redskins fans the unique opportunity to win once-in-a-lifetime Redskins experiences, game tickets and other team-related prizes for the first time ever,” said Mitch Gershman, Chief Operating Officer of the Redskins.  “We’re proud to be able to contribute to the creation of new revenue for Virginia’s public schools through a fun ticket like Redskins Mania.”

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Redskins Mania tickets are $20 and the cash prizes offered are similar to other Virginia Lottery tickets at that price point. The odds of winning $1 million are 1 in 1,305,600. The odds of winning any cash prize are 1 in 2.78. Odds of winning the Redskins second-chance prizes are based on the number of entries. As with all Virginia Lottery products, profits from Redskins Mania will go to K-12 public schools in the Commonwealth. The chances of winning a prize through the Redskins Mania ticket are in no way related to the team’s performance on the field.

Lucky fans who become finalists in the second-chance drawing for the Dallas trip will go on the field at halftime during the Redskins vs. Eagles game on October 26, 2009 to learn the results. Similarly, fan finalists for the “season tickets for 20 years” prizes will appear at halftime during the Redskins vs. Giants game on December 21, 2009.

Nearly 95 cents of each dollar spent on the Virginia Lottery by players goes back to the Commonwealth in the form of contributions to education, prizes and retailer commissions. Since 1999, all Virginia Lottery profits have been designated solely to K-12 public school education in the Commonwealth. In that time, the Lottery has turned over more than $4 billion for Virginia’s public schools. The latest annual profits of $455 million currently represent about 6 percent of state funding for public education in Virginia. In 20 years, the Lottery has sold more than $20 billion in tickets, awarded more than $1 billion in retailer commissions and paid more than $10.9 billion in prizes to players.

SOURCE: Virginia Lottery.

 

 

Pollard Banknote Income Fund Announces Distribution

WINNIPEG, Canada (June 10, 2009) -- Pollard Banknote Income Fund (the "Fund") (TSX: PBL.UN) today announced that its cash distribution to unitholders covering the period from June 1, 2009 to June 30, 2009 will be $0.0475 per unit. Payment will be made on July 15, 2009 to unitholders of record on June 30, 2009.

About Pollard Banknote Income Fund

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Pollard Banknote Income Fund is an unincorporated, open-end trust which owns 26.7% of Pollard Holdings Limited Partnership. Pollard Holdings Limited Partnership, through its operating subsidiaries, conducts the business of Pollard Banknote.

About Pollard Banknote

Pollard Banknote is one of the world's leading full-service lottery vendors and is a major supplier to North America's charitable gaming industry.

The firm manufactures instant tickets and provides related programming, design, and marketing support. As well, Pollard Banknote manufactures ticket vending machines, pull tab tickets and bingo paper, and supplies lottery management services (including warehousing and distribution). Established in 1907, the firm is owned by the Pollard family and the Pollard Banknote Income Fund and currently serves more than 45 lotteries worldwide, including some of the largest and most respected lotteries in the United States, Canada, Europe, Asia, and Central and South America.

Additional information on Pollard Banknote is available on the Fund's website at: www.pollardbanknote.com or at SEDAR, www.sedar.com.

The Toronto Stock Exchange has neither approved nor disapproved the information contained herein.

For further information: Gordon Pollard, John Pollard, Co-Chief Executive Officers, Tel: (204) 474-2323.

 

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Aristocrat Server Based Gaming Product Wins Approval in Macau, Opening The Way For US Entry

SYDNEY, NSW, Australia (June 4, 2009) -- Aristocrat Leisure Limited (ASX: ALL) today announced that its server-based gaming product for casinos has won approval in Macau, opening the way for entry into the US and other major markets around the world.

The ACE TruServT server based gaming product is the first client server based gaming system to be approved (GLI-21 and GLI-11) for casino (Class 3) gaming in the world. 

Chief Executive of Aristocrat, Mr Jamie Odell, said “The approval is an important milestone for Aristocrat and its European subsidiary ACE Interactive, as it paves the way for approvals in other GLI regulated jurisdictions across North America and around the globe."

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Network gaming is the next big technology shift for the gaming industry worldwide as its combines dynamic game control, multi-vendor content, floor management and configuration into a single solution, which has been a goal for machine manufacturers and operators over many years”, he added.

The ACE TruServT server based product for class 3 gaming provides operators with new levels of flexibility in managing and configuring their gaming floor. The product provides a secure and reliable communications infrastructure that enables Aristocrat to create new and innovative game concepts.

Mr. Doug Bertinshaw, Vice President of Network Gaming at Aristocrat, said “Aristocrat has invested heavily in developing the ACE TruServ platform as this is the technology that will  break the traditional fixed ‘game in a cabinet’ paradigm. The advantage to the industry is to provide a more dynamic networked gaming environment, with a library of games and new game forms from multiple vendors  served and deployed across connected gaming machines within a venue or across a whole country. Techniques already deployed in the entertainment gaming market.”

Aristocrat’s new LCD Viridian cabinet has been designed to enable it to be configured for ACE server based gaming, allowing game changes without physically replacing components.

ACE has worked closely with global gaming operators to ensure the product delivers the right functionality that meets market expectations. Gaming venues and operators will benefit from the ability to dynamically modify and tune available games on the gaming floors to better meet changing player profiles.

SOURCE: City Public Relations.
CONTACT: Tim Allerton, (02) 9267 4511.

 

 

WMS’ Participation Footprint Surpasses 10,000 Gaming Machines

Growth Driven by Success of Innovative Networked-Gaming Foundational Technologies and Player Driven Innovation™ Game Content

WAUKEGAN, Illinois, USA (June 8, 2009)--WMS Gaming Inc a wholly owned subsidiary of WMS Industries Inc. (NYSE:WMS), announced today that its installed base of participation gaming machines now exceeds 10,000 units. The achievement of this growth milestone for installed units reflects WMS’ ongoing success in developing and placing participation gaming machines with appealing and innovative play experiences enabled by the Company’s foundational server and networked-gaming technologies combined with entertaining game content and features created through the Company’s Player Driven Innovation development focus.

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WMS’ participation footprint has grown steadily, increasing by more than 40% or over 2,900 units, since the September 2006 introduction of games featuring the first generation of the Company’s Community Gaming® foundational technology. Since the first game theme was launched on the Community Gaming platform, WMS has also introduced games on three additional foundational platforms – Sensory Immersion, Transmissive Reels® and Adaptive Gaming® – each a unique and player-appealing form factor. Just over 50% of the current installed base of gaming devices now utilize one or a combination of these advanced technology components.

Reflecting consistently positive player response to the enhanced entertainment experience derived from games on these innovative platforms, the Company’s average daily revenue per participation gaming machine has increased by over 20%, or $11.82, from an average of $58.55 in the September 2006 quarter to $70.37 in the March 2009 quarter.

In addition to the continued roll-out of its Reel ‘em In Compete to Win game, WMS has also begun the roll-out of TIME MACHINE ® on the Sensory Immersion platform allowing players the chance to time travel to the future and past in a fully immersive audio and visual experience and MONOPOLY™ Grand Hotel® Big Event® on the Community Gaming platform, which provides traditional three-reel mechanical players with the proven success of the interactive communal bonus rounds.

CONTACT:  WMS Industries Inc. William H. Pfund, 847-785-3167

VP Investor Relations, bpfund@wms.com

SOURCE: WMS Industries edited press release.

 

 

GLI Becomes Recognized Testing Lab Of Casino Regulatory Authority Of Singapore

LAKEWOOD, N.J. (June 10, 2009) – As Singapore moves closer to opening its marketplace to casino gaming, Gaming Laboratories International (GLI) has been officially recognized as a testing laboratory by the Casino Regulatory Authority (CRA) of Singapore, the regulatory authority responsible for supervising and regulating the casino gaming industry in Singapore.

The CRA designates qualified testing laboratories with the status of SRTL (Singapore Recognized Test Lab) to provide testing services for gaming equipment deployed at casinos within Singapore’s jurisdiction. As an SRTL, GLI will test games, systems and progressives against standards established by the CRA, and GLI will test games and systems for interoperability.

GLI Sr. Director of Global Engineering and Client Services Ian Hughes said, “We are honored to achieve the status of an SRTL. We are glad to have participated in the CRA’s closed consultations with the gaming industry for the Singapore Technical Standards on slots and systems. GLI wishes to thank Mr. T. Raja Kumar, Chief Executive of the CRA, and his team for their professionalism throughout GLI’s approval process.”

To be recognized, GLI had to prove, among other items, its accreditation with ISO17025, its internal compliance processes and its experience in testing gaming equipment for major gaming jurisdictions.

For more than 20 years, Gaming Laboratories International has been the world leader in independent testing for the gaming industry. With 13 testing laboratories spread across Africa, Asia, Australia, Austria, Europe, South America and the United States, GLI is the only laboratory of its kind to hold both U.S. and International accreditations for compliance with ISO 17025 and 17020 standards for technical competence in testing and inspection services. For more information, visit www.gaminglabs.com.

CONTACT: Christie Eickelman, Sr. Director of Worldwide Marketing, Gaming Laboratories International, +1 (702) 914-2220 or Email: c.eickelman@gaminglabs.com.

 


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